But that's all down to Ubisoft: if enough is put into Seige then there will be loads to get out of it - and that's before we've even seen what the single and co-op campaign modes will be like. And if there aren't enough variations to the maps then the intimate and quick style of play might lack longevity.
The only criticism we foresee is that once players learn the ins and outs of a map it will be easier to know how to conquer your opponents. From the destructible play arenas to the various ways to fortify and attack, there's originality aplenty here and it looks like a true next-gen game. Rainbow Six: Seige is an adrenaline ride to play a game that requires thinking and proper team coordination. Combine variations of these choices across the team of five and you've got a greater tactical chance.
Go in with light armour and one shot will likely take you down, but you're much quicker. Go in with a riot shield and your character will be a lot slower, but able to put up a wall and act as stalwart defence for your team's position. We played three rounds shifting through different character options which also impacts the style of play.
Seige is a game where you really do need to talk to your team because spotting something crucial in a three minute bout could be the difference between winning and losing. Top Nintendo Switch games 2021: Best Switch games every gamer must ownĪs the attacking side you can scout the area with miniature drones to make mental notes about the hostage location, relayed in real-time via headset chatter.